sound designer and implementor creating audio experiencesand taking you on sonic adventures.
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Reels
Sound Design
A collection of sound redesigns showcasing a diverse range of audio styles and techniques. Each clip demonstrates an ability to craft immersive soundscapes, from foley and ambient design to impactful sound effects that enhance the visual experience and bring each scene to life.
Implementation
A showcase of technical audio skills spanning middleware implementation, game engine integration, and C# scripting. The reel demonstrates how thoughtful sound design and creative problem solving can elevate gameplay, drive emotion, and bring interactive experiences to life.
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Credits
Wartorn
Stray Kite Studios · Junior Audio Designer
Jr. Sound Designer on Wartorn, a single-player, squad-based, roguelite. Designed and implemented 150+ character ability SFX. Batch processed raw VO recordings and implemented them in game via Metasounds.
First professional composing credit. As lead composer I wrote the full score, working with the creative team to turn their direction into one sonic identity, then produced, mixed and mastered the soundtrack for release.
An immersive audio experience in VR, built with the Google Resonance SDK in Unity and FMOD. Listeners hear their own music in binaural audio and reach into the environment to change its direction, volume and reverb.
Unity 3D
FMOD
Spatial audio
VR
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About me
My name is Lyndon Kwan. I am a sound designer, implementor and composer specialising in
video games and interactive media.
With a background spanning game audio, music composition and technical implementation, I
bring a multidisciplinary approach to every project. From crafting immersive soundscapes
and dynamic audio systems to composing original scores that drive emotion and narrative,
I am passionate about the role sound plays in shaping the player experience.
My work spans professional game releases, academic projects and personal creative
endeavours — over three years of it, owning assets end to end from recording through
mix, integration, testing and final polish.