Hi, I’m

Lyndon

sound designer and implementor creating audio experiencesand taking you on sonic adventures.

01

Reels

Sound Design

A collection of sound redesigns showcasing a diverse range of audio styles and techniques. Each clip demonstrates an ability to craft immersive soundscapes, from foley and ambient design to impactful sound effects that enhance the visual experience and bring each scene to life.

Implementation

A showcase of technical audio skills spanning middleware implementation, game engine integration, and C# scripting. The reel demonstrates how thoughtful sound design and creative problem solving can elevate gameplay, drive emotion, and bring interactive experiences to life.

02

Credits

Wartorn key art

Wartorn

Stray Kite Studios · Junior Audio Designer

Jr. Sound Designer on Wartorn, a single-player, squad-based, roguelite. Designed and implemented 150+ character ability SFX. Batch processed raw VO recordings and implemented them in game via Metasounds.

  • Sound Design
  • Unreal Engine 5
  • MetaSounds
  • VO
  • Implementation
Primal Carnage: Evolution key art

Primal Carnage: Evolution

Composer · 2026

First professional composing credit. As lead composer I wrote the full score, working with the creative team to turn their direction into one sonic identity, then produced, mixed and mastered the soundtrack for release.

  • Composition
  • Music production
  • Mixing
  • Mastering
Jukebox 3D screenshot

Jukebox 3D

Solo developer · Masters final project

An immersive audio experience in VR, built with the Google Resonance SDK in Unity and FMOD. Listeners hear their own music in binaural audio and reach into the environment to change its direction, volume and reverb.

  • Unity 3D
  • FMOD
  • Spatial audio
  • VR
03

About me

My name is Lyndon Kwan. I am a sound designer, implementor and composer specialising in video games and interactive media.

With a background spanning game audio, music composition and technical implementation, I bring a multidisciplinary approach to every project. From crafting immersive soundscapes and dynamic audio systems to composing original scores that drive emotion and narrative, I am passionate about the role sound plays in shaping the player experience.

My work spans professional game releases, academic projects and personal creative endeavours — over three years of it, owning assets end to end from recording through mix, integration, testing and final polish.

Experience

  • Junior Audio Designer, Stray Kite Studios 2024 – 2025
  • Lead Composer, Circle Five Studios 2023 – 2025
  • Podcast Mixer & Sound Designer, KMDI 2023 – 2024
  • Teaching Assistant, University of Toronto 2022 – 2024
Lyndon Kwan in the studio